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PUBG Server Issues Described, Developer Apologizes With regard to Downtime

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Amid its roaring success as well as popularity, PlayerUnknown's Battlegrounds has recently encountered a number of server issues that possess kept players from getting online. Developer Bluehole has now resolved the situation, explaining, "It has become increasingly difficult to manage servers throughout peak times, " and vowing to continue working on improvements.

In a blog post, Bluehole opened up with an apology, saying, "We would like to truly apologize to everyone for the recent server issues which led to long waits as well as any inconveniences. Our development team has been continuously upgrading the service architecture to address the increasing contingency player numbers as well as tackle any growing issues. Despite our own daily efforts, there have been some unexpected issues during peak times and we were unable to resolve some of the issues as fast as we might have wanted to. "

When making PUBG's lobby server, Bluehole expected to have to deal with about 1 mil concurrent players throughout Early Access. Because has been well documented, PUBG has smashed Steam records, surpassing Dota 2 as well as setting new all-time records for peak player count. (Just today, its peak topped 1 . 65 million players online at once. ) The organization began developing new server architecture at the end of June, but novice unable to keep up with the Pubg skins explosive growth from the game.

"To alleviate the above, our development team will prepare our servers much more in advance so that they can handle a much larger amount of concurrent players, " it said. "This is something that all of us plan to continuously improve on. "

Bluehole also discussed server accidents in Asia, saying it did not sufficiently test the cloud service it enlisted when its existing one could not meet demand. This led to servers being beyond capacity, and thus the "frequent crashes. " The developer said it's "investigating the issue in order to prevent it from happening in the future. "

"The entire development team is doing their best to make sure all PUBG players in the world may play Buy pubg skins PUBG easily whenever they want, " it said. "Again, we would like to truly apologize to all the players who experienced any inconveniences due to server problems or connection errors. Please rest assured that we have bending our efforts to enhance the quality of the support. On a side notice, we have been continuously working on optimization and performing our best to make gradual improvements.

"Our group will not be content with the status quo and will do our best to enhance your experience. Thanks to your patience as well as understanding. "

PUBG continues to grow, and it's probably only set to be even bigger from here. The game remains in Early Access on Vapor, with a release on Xbox One still to come. Epic has already capitalized by releasing a free Battle Royale spin-off of Fortnite for consoles as well as PC--something that Bluehole isn't happy regarding.

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