So this comes from a rules thread, the OP posed a rules question that includes a boat where the sailor is recuperating after righting a capsize.
@Livia took the view that the other boats should have stopped and stood by to render assistance. I had read the description differently and had not considered that there was a need to stop racing, but the disagreement was based on different readings of the description rather than a proper discussion of when its appropriate to stop racing, so here goes.
I'm going to start with keelboats because that's what I'm most used to. Times to stop racing:
@Livia took the view that the other boats should have stopped and stood by to render assistance. I had read the description differently and had not considered that there was a need to stop racing, but the disagreement was based on different readings of the description rather than a proper discussion of when its appropriate to stop racing, so here goes.
I'm going to start with keelboats because that's what I'm most used to. Times to stop racing:
- Broken gear (Mast boom etc) If I'm nearest boat I'll stop and check no-one is injured, if I'm not the nearest boat I'll probably keep going. (with markset bots even if not nearest boat I would probably stand by if close to the incident).
- Boat sinking... well obviously
- Man overboard close by in heavy conditions; if someones been dropped on a DW leg, and their boat is not obvioulsy under control, I would douse the kite immediatly to be ready to pick up the MoB.
- knockdowns (check they pop back up with everyone on board)
- man overboard; depends on the weather, but if the boat is in control and circling to pick up just keep out of the way.
- lots of shouting; check why but if the boat is full of people shouting and waving arms I would want to know why and be ready to help if needed.